Era of Empire Cavalry

Era of Empire Stable Details

Era of Empire Stable is where Cavalry are trained. Upgrade the Stable to train more units. The Stable level determines the Cavalry training volume and speed. If you want to dismiss Infantry, click the Drill Grounds and go to Troops. Select the type of Cavalry you want to dismiss and click the icon to the right of the total Troop amount and confirm the dismiss quality. Click dismiss. Note: Dismissing Cavalry will not refund the resources already spent in training them.

See the tables below for Era of Empire Stable Building Requirements and Statistics:

Level Power Required Wood Food Iron Speedup Capacity Effect
1 189 Lv.1 Castle 282 159 1% 20 Horseman
2 378 Lv.2 Castle 458 258 2% 30
3 568 Lv.3 Castle 1,129 2,006 2% 40
4 760 Lv.4 Caste 6,053 3,405 3% 50 Mounted Archer
5 957 Lv.5 Castle 16,717 9,403 3% 60
6 1,160 Lv.6 Castle 24,212 13,620 1,027 4% 80
7 1,377 4% 100 Demi Spearman
8 1,622 Lv.8 Castle 96,848 54,477 4,106 5% 120
9 1,922 193,696 108,954 8,212 5% 140
10 2,334 Lv.10 Castle 387,391 217,908 16,423 6% 160 Mounted Crossbowman
11 3,131 6% 190
12 4,120 7% 220
13 5,378 7% 250 Halberd Knight
14 7,045 8% 280
15 9,494 8% 310
16 12,329 9% 350 Heavy Cavalry Archer
17 15,972 9% 390
18 20,596 10% 430
19 26,554 10% 470 Knights Templar
20 34,101 11% 510
21 43,326 11% 570
22 54,620 12% 630 Crossbow Knight
23 68,325 12% 690
24 84,883 13% 750
25 104,760 13% 810
26 128,417 14% 890 Lance Knight
27 156,401 14% 970
28 189,305 15% 1,050
29 227,819 15% 1,130
30 272,664 16% 1,210 Royal Guard

Stable Cavalry Trained

Tier Name Power HP ATK DEF SPD ATK RNG ATK SPD Load Upkeep
I Horseman 1 24 13 8 14 1 1 6 0.27
II Mounted Archer 1.5 24 18 8 13 4 1 6 0.34
III Demi Spearman 2 35 19 12 14 1 1 7 0.42
IV Mounted Crossbowman 2.5 35 26 12 13 4 1 7 0.53
V Halberd Knight 3 50 28 17 14 1 1 8 0.66
VI Heavy Cavalry Archer 3.5 50 37 17 13 4 1 8 0.82
VII Knights Templar 4.5 72 41 24 14 1 1 9 1.03
VIII Crossbow Knight 5.5 72 53 24 1 4 1 10 1.29
IX Lance Knight 7 103 59 35 14 1 1 10 1.61
X Royal Guard 9 103 77 35 13 4 1 11 2.01

 

Tier Type
I Melee Mobile Unit. Extra DMG to Heavy Catapult. Charge chance (ATK Ranged Troops)
II Long-Range Mobile Unit. Prevent Spearmen’s ATK. Charge chance (ATK Ranged Troops)
III Melee Mobile Unit. Extra DMG to Heavy Catapult. Charge chance (ATK Ranged Troops)
IV Long-Range Mobile Unit. Prevent Spearmen’s ATK. Charge chance (ATK Ranged Troops)
V Melee Mobile Unit. Extra DMG to Heavy Catapult. Charge chance (ATK Ranged Troops)
VI Long-Range Mobile Unit. Prevent Spearmen’s ATK. Charge chance (ATK Ranged Troops)
VII Melee Mobile Unit. Extra DMG to Heavy Catapult. Charge chance (ATK Ranged Troops)
VIII Long-Range Mobile Unit. Prevent Spearmen’s ATK. Charge chance (ATK Ranged Troops)
IX Melee Mobile Unit. Extra DMG to Heavy Catapult. Charge chance (ATK Ranged Troops)
X Long-Range Mobile Unit. Prevent Spearmen’s ATK. Charge chance (ATK Ranged Troops)

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Source: Era of Empire

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